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Open the SpaceJet asset by clicking the small arrow button to the right of it. Now that you have the aircraft mesh in your Project you need to add it the Flight Simulator Scene. You should now see a new asset in your Project’s Assets folder called SpaceJet. Navigate to the folder where you unzipped wrld-flight-simulator-tutorial.zip, go to the models directory, choose the SpaceJet.DAE file and click Import. Unzip the wrld-flight-simulator-tutorial.zip file somewhere on your hard drive.Ĭhoose Assets → Import New Asset… from the Unity menu. #SIMPLE PROJECTS USING POWER WORLD SIMULATOR HOW TO#Here’s how to import it into your Project: #SIMPLE PROJECTS USING POWER WORLD SIMULATOR ZIP FILE#In the zip file for this tutorial we have provided a textured aircraft mesh that you can use. We’ll use a Unity GameObject to represent the Aircraft. Now that we have the world in our Project, we need to create an aircraft to fly around it. Now use File → Save Scene as…, and save the Scene as “FlightSimulatorScene” So get it into the habit of stopping the project before moving on. If you don’t do this, any changes you make will be temporary and will be reverted when you stop the project. Throughout the rest of this post you’ll need to stop the project running before you continue with the tutorial. Once you’re done exploring press the Play button again to stop the project running. The WRLD SDK comes with simple camera controls out of the box so you can click drag to move around and explore the environment. When you press Unity’s Play button you should see the model for downtown San Francisco stream into view. First Run - Welcome to San Franciscoīy the time you reach the end of the Getting Started instructions, you should have the UnityWorldSpace scene open in Unity. ![]() The reason for this is that real world environments are typically larger than a traditional game level and consequently we want to see shadows over a larger distance. When you add the Unity SDK to your project you will be asked whether you want to increase the Shadow Distance settings, you should answer Increase to this question. These instructions guide you through the process of adding the WRLD SDK Asset to your Project, signing up for a WRLD account and creating an API Key for your Project. This is covered in our Getting Started Instructions here. Open Unity and create a new Project using the 3D template, give it a name (I called mine “Flight Simulator”) and click Create Project.Īdd the WRLD SDK to your new project. Once you’ve done this, your project will have access to streamed 3D models of the real world. #SIMPLE PROJECTS USING POWER WORLD SIMULATOR CODE#Wrld-flight-simulator-tutorial.zip file containing the assets and code for this tutorial ( available here)Ĭreate a Unity project and import the WRLD SDKįirst we need to create a fresh Unity project for Flight Simulator and import the WRLD Unity SDK into it as an asset. WRLD Unity SDK 0.7 or later ( available here)Ī WRLD account ( sign up for a trial here) Unity 2018.1.0f2 or later, running on Windows or macOS ( available here) To follow along with this tutorial you’re going to need the following: If there’s sufficient interest we’ll dig into some of these in future posts! Before you start At the end of the post we’ll give you suggestions for directions you could take this without too much effort. While the flight and camera models we give here are pretty basic they should give you a solid basis for building something more sophisticated. ![]()
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7/2/2023 05:03:40 am
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